Semester 1, 2023 Springfield On-campus | |
Units : | 1 |
School or Department : | School of Creative Arts |
Grading basis : | Graded |
Course fee schedule : | /current-students/administration/fees/fee-schedules |
Staffing
Course Coordinator:
Requisites
Pre-requisite: DIT2004
Overview
Design science & Information Systems is a design methodology that focuses on the needs of end users, limitations of end users, preferences of end users, and business objectives. This course is concerned with the development of interactive systems with a strong focus on creative design and usability principles. Students learn what characteristics of a user interface can make it easy or difficult for people to use, and how to design user interfaces that take into account human capabilities and constraints. The emphasis is on design and creative design in the preproduction stages. Students engage in research, discussions and reviews aimed at exploring, investigating and understanding of this emerging technology.
In this first of two capstone courses, which is an experience designed as a culmination of your learning throughout the program, students undertake the pre-production stages involved in the development of a significant client-based interactive media production. Focusing on their specialisation, students integrate research, theory and practice to conceptualise and design an innovative and responsive system specific to the client's needs. This course combines work-based and academic learning, commonly referred to as Work Integrated Learning, allowing students to solve authentic industry problems and address real issues faced in organisations. Students will be introduced to the various career pathways within different professional industries through such organisations as the 精东传媒app Digital Life & Lab Administration (HIVE) and other professional bodies in the wider community. This enables the student to cater their learning to individual career aspirations. Students will complete a series of authentic assessment tasks based on contemporary design science and information industry practices, digital design and media projects linked to real-world industry training and experiences.
Course learning outcomes
On successful completion of this course students should be able to:
- Identify and address problems in complex creative, production or experimentation process of knowledge of Design Science & Information Systems methodology in their professional work
- Utilise cultural and critical literacies that can: identify, locate, access and utilise research and source materials/requirements for applied projects.
- Use appropriate written and oral communication and engage scholarly approaches to articulate a coherent approach to the development of particular applied project.
- Work in a multidisciplinary team to develop, explore and adapt to changing ideas within a developing project.
Topics
Description | Weighting(%) | |
---|---|---|
1. | Advanced Skills in Developing a Project for a Client. | 20.00 |
2. | Advanced Research and Analysis of Ideas as linked to practice in Design Science in Information Systems Methodology | 20.00 |
3. | Dimensions of contemporary aesthetic project management theory in relation to a client鈥檚 brief. | 20.00 |
4. | Advanced Presentation Skills in Written and Verbal Communications. | 20.00 |
5. | Advanced Knowledge of Positioning Practice within Industry | 20.00 |
Text and materials required to be purchased or accessed
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Student workload expectations
To do well in this subject, students are expected to commit approximately 10 hours per week including class contact hours, independent study, and all assessment tasks. If you are undertaking additional activities, which may include placements and residential schools, the weekly workload hours may vary.
Assessment details
Description | Group Assessment |
Weighting (%) | Course learning outcomes |
---|---|---|---|
Portfolio | No | 10 | 1,3 |
Presentation (ind, grp, mltmd) 1 | No | 40 | 1,2,3,4,5 |
Presentation (ind, grp, mltmd) 2 | No | 50 | 1,2,4,5 |